Grizzards is a new turn-based rôle-playing game for the Atari 2600 and compatible video game systems .
The land of Syrex is a dangerous place. Fierce monsters roam the countryside. But luckily for you, you're a Grizzard handler!
Train your Grizzard to use a variety of moves to take on the monsters. Discover new kinds of Grizzards with new capabilities. Can you conquer all the monsters of Syrex?
Now in Beta release!
Grizzards will be available via AtariAge beginning at Portland Retro Gaming Expo 2022. The authors (Bruce-Robert Pocock & Zephyr Salz) will be at the Expo, although we will not have a booth.
The latest Beta version of the game was uploaded: Wednesday, 29 June, 2022 at 8:26 PM Pacific Time
daily build of the game was uploaded:
Monday, 8 August, 2022 at 12:20 PM Pacific Time:
Select your region and game variant here first:
New Game Plusmode with harder difficulty level
The final release will be available in the Store along with dozens of other exciting retro games. You can also buy SaveKey or AtariVox+ devices here.
Want a three-button
Joy2b+ game pad designed for the Atari 2600 and other Atari 8-bit systems? Check
out this RetroGameBoyz.com
control pad designed for 2600 homebrews.
Grizzards Merchandise is available now.
Downloading ROM files for personal use is free, but donations are accepted via PayPal (@brucerobert)
Visit our thread on the AtariAge Forums.
Our beta version premièred on Zero Page Homebrew on Twitch on Friday, 11 March, 2022. An early alpha version was previously shown on Friday, 6 August, 2021.
Check out the manual (in the Downloads box on this page) for detailed instructions on playing the game. The manual differs slightly depending on which region and version of the game you have.
This map (not to scale) is found on the back cover of the manual, and may help you find your way. You begin the game in the ruins of Treble Village; you'll probably want to head west (away from the deadly Fire Bogs) when you get started.
Need more help? Contact us at firstname.lastname@example.org.
Video game, web site, in-game art and sound effects by Bruce-Robert Pocock. Music and additional artwork by Zephyr Salz.
Includes VCS header file by Matthew Dillon, Olaf
Rhialto Seibert, Andrew Davie, and Peter H.
Froehlich. Binary to decimal translation based upon code by Andrew Jacobs, based upon code by Garth Wilsone.
Six Digit Score 48 pixel wide display routines as explained on Stella list by Erik Mooney and Bradford
W. Mott. SaveKey EEPROM and AtariVox speech synthesis driver based upon code by Alex Herbert. Random number
generator by AtariAge forum user Supercat. Some math functions by AtariAge forum user
Omegamatrix. Some math functions taken from December 1984 Apple Assembly Line.
Played Atari Today jingle by Atari Inc. transcribed by AtariAge Forum user tigger-the-hun.
Atari 7800 console detection logic by Fred Quimby courtesy of Darrell Spice, Jr. AtariVox and SaveKey
illustrations in this manual are from the AtariAge store. The AtariAge logo and logotype are the property of
save to cartridge circuitry designed by Fred Quimby. Thanks to Albert Yarusso for publication
support. Special thanks to everyone in the Stella and AtariAge communities for making this game possible.