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| Interface Summary | |
|---|---|
| ExistsInWorld | WRITEME: Document this type. |
| HasAssets | This interface must be implemented by any class that supplies assets to the user. |
| RoomListener | A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
| RunCommands | Run Commands hooks are run during startup of the game server |
| Class Summary | |
|---|---|
| AppiusClaudiusCaecus | Appius Claudius Caecus is a game server application framework. |
| AssetPreferenceList | WRITEME: Document this type. |
| AvatarDecoration | |
| BugReporter | WRITEME: Document this type. |
| Commands | Command processor for Appius Game Server (JSON Commands) |
| DamageArea | A type of damage that could be dealt, e.g. |
| DamageAreaSQLLoader | WRITEME: Document this type. |
| DamageTypeRanks | A collection of damage (or attack, or defence) values. |
| GameEvent | A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
| PhysicsScheduler | Run physics/simulation tasks on a fixed schedule without taxing the global metronome |
| PhysicsScheduler.Crankshaft | helper class buddy |
| PreLoginCommands | Commands that can be executed using JSON calls before the user has sent a login packet; or when the user is in hte process of logging-in |
| Room | A room located in the local zone |
| RoomLayer | WRITEME: Document this type. |
| RoomRegion | WRITEME: Document this type. |
| RoomSQLLoader | WRITEME: Document this type. |
| SimpleDataEnum<T extends SimpleDataEnum<?>> | This is a base class used to express enumerated values. |
| SimpleDataEnumSQLLoader<T extends SimpleDataEnum<?>,L extends SimpleDataEnumSQLLoader<T,?>> | WRITEME: Document this type. |
| SoundPlayback | WRITEME: Document this type. |
| VehicleStyle | What style(s) of vehicles are permitted in a room, and where. |
| Zone | |
| ZoneSpawner | Thread to manage automated zone spawn/retirement |
| Enum Summary | |
|---|---|
| AssetFormat | |
| GameStateFlag | The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode) |
| RoomLayerKind | WRITEME: Document this type. |
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