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Interface Summary | |
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ExistsInWorld | WRITEME: Document this type. |
HasAssets | This interface must be implemented by any class that supplies assets to the user. |
RoomListener | A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
RunCommands | Run Commands hooks are run during startup of the game server |
Class Summary | |
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AppiusClaudiusCaecus | Appius Claudius Caecus is a game server application framework. |
AssetPreferenceList | WRITEME: Document this type. |
AvatarDecoration | |
BugReporter | WRITEME: Document this type. |
Commands | Command processor for Appius Game Server (JSON Commands) |
DamageArea | A type of damage that could be dealt, e.g. |
DamageAreaSQLLoader | WRITEME: Document this type. |
DamageTypeRanks | A collection of damage (or attack, or defence) values. |
GameEvent | A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
PhysicsScheduler | Run physics/simulation tasks on a fixed schedule without taxing the global metronome |
PhysicsScheduler.Crankshaft | helper class buddy |
PreLoginCommands | Commands that can be executed using JSON calls before the user has sent a login packet; or when the user is in hte process of logging-in |
Room | A room located in the local zone |
RoomLayer | WRITEME: Document this type. |
RoomRegion | WRITEME: Document this type. |
RoomSQLLoader | WRITEME: Document this type. |
SimpleDataEnum<T extends SimpleDataEnum<?>> | This is a base class used to express enumerated values. |
SimpleDataEnumSQLLoader<T extends SimpleDataEnum<?>,L extends SimpleDataEnumSQLLoader<T,?>> | WRITEME: Document this type. |
SoundPlayback | WRITEME: Document this type. |
VehicleStyle | What style(s) of vehicles are permitted in a room, and where. |
Zone | |
ZoneSpawner | Thread to manage automated zone spawn/retirement |
Enum Summary | |
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AssetFormat | |
GameStateFlag | The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode) |
RoomLayerKind | WRITEME: Document this type. |
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