Uses of Package
org.starhope.appius.game

Packages that use org.starhope.appius.game
com.tootsville.game   
org.starhope.appius.game   
org.starhope.appius.game.actions   
org.starhope.appius.game.inventory   
org.starhope.appius.game.inventory.effects   
org.starhope.appius.game.laserTag   
org.starhope.appius.game.npc   
org.starhope.appius.game.npc.plebeian   
org.starhope.appius.geometry   
org.starhope.appius.net   
org.starhope.appius.physica   
org.starhope.appius.sys.admin   
org.starhope.appius.sys.op   
org.starhope.appius.test   
org.starhope.appius.types   
org.starhope.appius.user   
org.starhope.appius.user.events   
 

Classes in org.starhope.appius.game used by com.tootsville.game
GameEvent
          A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game.
Room
          A room located in the local zone
RoomListener
          A participant in a Room who wishes to observe activity in that Room should be a RoomListener.
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.game
AssetFormat
           
AssetPreferenceList
          WRITEME: Document this type.
BugReporter
          WRITEME: Document this type.
DamageArea
          A type of damage that could be dealt, e.g.
DamageAreaSQLLoader
          WRITEME: Document this type.
DamageTypeRanks
          A collection of damage (or attack, or defence) values.
ExistsInWorld
          WRITEME: Document this type.
GameEvent
          A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game.
GameStateFlag
          The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode)
Room
          A room located in the local zone
RoomLayer
          WRITEME: Document this type.
RoomLayerKind
          WRITEME: Document this type.
RoomListener
          A participant in a Room who wishes to observe activity in that Room should be a RoomListener.
RoomRegion
          WRITEME: Document this type.
RunCommands
          Run Commands hooks are run during startup of the game server
SimpleDataEnum
          This is a base class used to express enumerated values.
SimpleDataEnumSQLLoader
          WRITEME: Document this type.
SoundPlayback
          WRITEME: Document this type.
VehicleStyle
          What style(s) of vehicles are permitted in a room, and where.
Zone
           
ZoneSpawner
          Thread to manage automated zone spawn/retirement
 

Classes in org.starhope.appius.game used by org.starhope.appius.game.actions
Room
          A room located in the local zone
RunCommands
          Run Commands hooks are run during startup of the game server
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.game.inventory
DamageTypeRanks
          A collection of damage (or attack, or defence) values.
Room
          A room located in the local zone
RoomListener
          A participant in a Room who wishes to observe activity in that Room should be a RoomListener.
 

Classes in org.starhope.appius.game used by org.starhope.appius.game.inventory.effects
DamageTypeRanks
          A collection of damage (or attack, or defence) values.
 

Classes in org.starhope.appius.game used by org.starhope.appius.game.laserTag
GameEvent
          A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game.
GameStateFlag
          The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode)
RoomListener
          A participant in a Room who wishes to observe activity in that Room should be a RoomListener.
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.game.npc
DamageTypeRanks
          A collection of damage (or attack, or defence) values.
GameEvent
          A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game.
GameStateFlag
          The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode)
Room
          A room located in the local zone
RoomListener
          A participant in a Room who wishes to observe activity in that Room should be a RoomListener.
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.game.npc.plebeian
GameEvent
          A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game.
GameStateFlag
          The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode)
Room
          A room located in the local zone
RoomListener
          A participant in a Room who wishes to observe activity in that Room should be a RoomListener.
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.geometry
Room
          A room located in the local zone
 

Classes in org.starhope.appius.game used by org.starhope.appius.net
Room
          A room located in the local zone
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.physica
Room
          A room located in the local zone
 

Classes in org.starhope.appius.game used by org.starhope.appius.sys.admin
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.sys.op
Room
          A room located in the local zone
 

Classes in org.starhope.appius.game used by org.starhope.appius.test
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.types
Room
          A room located in the local zone
 

Classes in org.starhope.appius.game used by org.starhope.appius.user
DamageTypeRanks
          A collection of damage (or attack, or defence) values.
GameEvent
          A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game.
GameStateFlag
          The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode)
Room
          A room located in the local zone
RoomListener
          A participant in a Room who wishes to observe activity in that Room should be a RoomListener.
Zone
           
 

Classes in org.starhope.appius.game used by org.starhope.appius.user.events
Room
          A room located in the local zone