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| Classes in org.starhope.appius.game used by com.tootsville.game | |
|---|---|
| GameEvent
A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
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| Room
A room located in the local zone |
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| RoomListener
A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
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| Zone
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| Classes in org.starhope.appius.game used by org.starhope.appius.game | |
|---|---|
| AssetFormat
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| AssetPreferenceList
WRITEME: Document this type. |
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| BugReporter
WRITEME: Document this type. |
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| DamageArea
A type of damage that could be dealt, e.g. |
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| DamageAreaSQLLoader
WRITEME: Document this type. |
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| DamageTypeRanks
A collection of damage (or attack, or defence) values. |
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| ExistsInWorld
WRITEME: Document this type. |
|
| GameEvent
A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
|
| GameStateFlag
The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode) |
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| Room
A room located in the local zone |
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| RoomLayer
WRITEME: Document this type. |
|
| RoomLayerKind
WRITEME: Document this type. |
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| RoomListener
A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
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| RoomRegion
WRITEME: Document this type. |
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| RunCommands
Run Commands hooks are run during startup of the game server |
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| SimpleDataEnum
This is a base class used to express enumerated values. |
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| SimpleDataEnumSQLLoader
WRITEME: Document this type. |
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| SoundPlayback
WRITEME: Document this type. |
|
| VehicleStyle
What style(s) of vehicles are permitted in a room, and where. |
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| Zone
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| ZoneSpawner
Thread to manage automated zone spawn/retirement |
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| Classes in org.starhope.appius.game used by org.starhope.appius.game.actions | |
|---|---|
| Room
A room located in the local zone |
|
| RunCommands
Run Commands hooks are run during startup of the game server |
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| Zone
|
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| Classes in org.starhope.appius.game used by org.starhope.appius.game.inventory | |
|---|---|
| DamageTypeRanks
A collection of damage (or attack, or defence) values. |
|
| Room
A room located in the local zone |
|
| RoomListener
A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
|
| Classes in org.starhope.appius.game used by org.starhope.appius.game.inventory.effects | |
|---|---|
| DamageTypeRanks
A collection of damage (or attack, or defence) values. |
|
| Classes in org.starhope.appius.game used by org.starhope.appius.game.laserTag | |
|---|---|
| GameEvent
A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
|
| GameStateFlag
The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode) |
|
| RoomListener
A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
|
| Zone
|
|
| Classes in org.starhope.appius.game used by org.starhope.appius.game.npc | |
|---|---|
| DamageTypeRanks
A collection of damage (or attack, or defence) values. |
|
| GameEvent
A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
|
| GameStateFlag
The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode) |
|
| Room
A room located in the local zone |
|
| RoomListener
A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
|
| Zone
|
|
| Classes in org.starhope.appius.game used by org.starhope.appius.game.npc.plebeian | |
|---|---|
| GameEvent
A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
|
| GameStateFlag
The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode) |
|
| Room
A room located in the local zone |
|
| RoomListener
A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
|
| Zone
|
|
| Classes in org.starhope.appius.game used by org.starhope.appius.geometry | |
|---|---|
| Room
A room located in the local zone |
|
| Classes in org.starhope.appius.game used by org.starhope.appius.net | |
|---|---|
| Room
A room located in the local zone |
|
| Zone
|
|
| Classes in org.starhope.appius.game used by org.starhope.appius.physica | |
|---|---|
| Room
A room located in the local zone |
|
| Classes in org.starhope.appius.game used by org.starhope.appius.sys.admin | |
|---|---|
| Zone
|
|
| Classes in org.starhope.appius.game used by org.starhope.appius.sys.op | |
|---|---|
| Room
A room located in the local zone |
|
| Classes in org.starhope.appius.game used by org.starhope.appius.test | |
|---|---|
| Zone
|
|
| Classes in org.starhope.appius.game used by org.starhope.appius.types | |
|---|---|
| Room
A room located in the local zone |
|
| Classes in org.starhope.appius.game used by org.starhope.appius.user | |
|---|---|
| DamageTypeRanks
A collection of damage (or attack, or defence) values. |
|
| GameEvent
A GameEvent is a room-wide (or multi-room) game that occurs within the larger context of the game. |
|
| GameStateFlag
The state of a GameEvent is one of countdown (between rounds), running (currently in team or mass play), and solo (practice or attract mode) |
|
| Room
A room located in the local zone |
|
| RoomListener
A participant in a Room who wishes to observe activity in that Room should be a RoomListener. |
|
| Zone
|
|
| Classes in org.starhope.appius.game used by org.starhope.appius.user.events | |
|---|---|
| Room
A room located in the local zone |
|
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