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Packages that use GameStateFlag | |
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org.starhope.appius.game | |
org.starhope.appius.game.laserTag | |
org.starhope.appius.game.npc | |
org.starhope.appius.game.npc.plebeian | |
org.starhope.appius.user |
Uses of GameStateFlag in org.starhope.appius.game |
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Fields in org.starhope.appius.game declared as GameStateFlag | |
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protected GameStateFlag |
GameEvent.gameState
the current game state (mode) |
Fields in org.starhope.appius.game with type parameters of type GameStateFlag | |
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private static ConcurrentLinkedQueue<Map.Entry<GameEvent,GameStateFlag>> |
GameEvent.stateChangeQueue
Queue for state changes in all GameEvents |
Methods in org.starhope.appius.game that return GameStateFlag | |
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static GameStateFlag |
GameStateFlag.valueOf(String name)
Returns the enum constant of this type with the specified name. |
static GameStateFlag[] |
GameStateFlag.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Methods in org.starhope.appius.game with parameters of type GameStateFlag | |
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void |
GameEvent.acceptGameStateChange(GameEvent game,
GameStateFlag newGameState)
This is an overriding method. |
void |
RoomListener.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
Notification of a GameEvent changing state for the room |
protected void |
GameEvent.changeGameState(GameStateFlag newState)
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Uses of GameStateFlag in org.starhope.appius.game.laserTag |
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Methods in org.starhope.appius.game.laserTag with parameters of type GameStateFlag | |
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void |
LaserTagGame.acceptGameStateChange(GameEvent game,
GameStateFlag newGameState)
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Uses of GameStateFlag in org.starhope.appius.game.npc |
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Methods in org.starhope.appius.game.npc with parameters of type GameStateFlag | |
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void |
Ejecta.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
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Uses of GameStateFlag in org.starhope.appius.game.npc.plebeian |
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Methods in org.starhope.appius.game.npc.plebeian with parameters of type GameStateFlag | |
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void |
Plebeian.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
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Uses of GameStateFlag in org.starhope.appius.user |
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Methods in org.starhope.appius.user with parameters of type GameStateFlag | |
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void |
AbstractNonPlayerCharacter.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
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void |
User.acceptGameStateChange(GameEvent gameCode,
GameStateFlag gameState)
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